Principal Technical Delivery Manager, Improbable.io
Jun, 2017 - Present
Converted the Product Marketing strategy for new segments into technical deliverables across multiple units.
Organised quarterly planning sessions for the Games Business Unit 3 divisions, comprising of 22 teams and 3 geographic regions.
Defined an new joiner training and employee to employee development programs.
Extended and continously evolved the Scrum and Kanban implementations across multiple teams.